Friday, April 10, 2015

New LoL gamemode that I designed


The idea is from the dream that I had like a week ago. I tried to sort out and arrange those to design an actual LoL gamemode, and I also revised those idea a day after the designing.

So here it is:

- The map's like the one in the Maze Runner. There's a huge maze and the Jungle creeps are here and there.

- Players are summoned in a random place as a Jungler, so they level up by killing the Jungle creeps, have a skirmish when they meet other players, and the results proceed to a ranking. Players who earned the most points at the end of the game are rewarded better.

- There are also some time that a 'Random Box' with potions, armors, weapons, and so on, falling from the sky randomly.

- The location of the box fallen is visible, so champions gather up and fight around it.

- There could be some fun finding a treasure chest while players are Jungling.

- Certain time limit exist. When some amount of time like, a minute before the end of the game is left, the first place player become publicly visible so that other players can turn the game around by killing him.

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And here's some questionings to my idea and revisions.

- Since Riot does love the 'teamplay',



this might not be considered as a legit idea of their gamemode. But the construction of the mode itself shouldn't take much effort. The queue timers will be a lot faster too.

- Champions that are strong in 1:1 or skirmishes would be considered OP in this gamemode.
I personally think that it'll be Talon and Nidalee.

- If the 'Random Boxes' fell down, it'll be a better strategy to hide in a nearby bush and wait for the others to come.

- The way of making the first place player to be publicly visible, would be better to notify the location with a constant (like 5 seconds delay) ping, rather than just giving a vision of them.

- ★ New picks/bans methods also must be designed. Since this is an individual sports, the last pick is absolutely disadvantageous than the first pick. If it's like a normal game, the dodges will be insanely frequent. If repetitive champions are allowed, then there will be too much similar champions throughout the game.

- Some health regeneration method should be provided, since there won't be a recall. Some place like 'Sanctum of Stamina' (this also provides a possibility of inducing a fight around it), or an ability for every champions that 'restores the health to full if not interrupted by an enemy ability in 10 seconds after casting', similar to the recalling option, could be a solution.

- That ability is also essential for champions who are vulnerable to the Jungle creeps.

- Not only gaining the point after Kills, but also rewarding some golds for an item, to make them slightly stronger.

- Similar to the Shurima mode before, reinforcing the first place player for the compensation of giving a vision of him would also be an idea.

- While writing down, I realized that 'the Random Box' has too much problem. Too much elements related to luck, such as the random items coming out or the falling down location. There must be a way that provides a balanced itemization method.

- To help Jungling and to induce early skirmishes, every champions should be around lvl. 3~5 (not sure about this) at the beginning of the game.

- The starting location could be totally random (so there could be a skirmish happening at the beginning of the game when the two or more spawns at similar location), or just start at a chosen location. The former one depends on the luck more.



If you think this is interesting, have some feedbacks or questions, just feel free to comment.
Thanks for reading and have a good day!

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