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| LCK shoutcaster in the middle, Jun Yong-Jun, casting Starcraft: Broodwar League. |
Thinking about Starcraft,
there used to be a specific build tree and advantages and disadvantages between 3 sides and Pro-gamers participated to make a subject of conversation by fighting each other with new builds and strategies.
When you look at League of Legends,
there once existed a 'poke' composition (people were like, damn that's too stronk), but all of a sudden, Pro-gamers brought 'bruiser' composition and destroyed 'poke' composition.
Then when 'assassination' composition became popular,
they brought Kayle, Zilean, Lulu, or all those protective Champions to destroy 'assassination' composition, so the scene was like whatever comes out, another one responded and dominates.
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| DoA and Montecristo, shoutcasting LCK. |
But, right now,
Riot Games decided to nerf Champions that were played in competitive scenes (which is the 'core' of those compositions)
'Poke' comp is gone,
'Assassination' comp is gone,
and 'Bruiser' comp is gone.
We now have a comp that consist of 'non-characteristic' but 'just fairly-good and playable' Champions. And this is why Shoutcasters' commentaries are so boring.
It is better for them to say: This comp has this characteristics and that comp has that characteristics, so they should interact such ways and etc,'
but what they do now is like
'Well the Lane Phase is going smooth.'
'They have % stacks of Dragon.'
'They got baron.'
'They did a good teamfight.' - (With a commentary of those 10 individual's movement)
'Global gold gap right now is %.'
Done. Nothing else to say.
All because Riot destroyed those 'Characteristics' of Champions.
In conclusion,
players made a general trend(meta) and made them to always change and also participated balancing the game by themselves, but Riot right now is destroying characteristic of the game and those compositions, in the name of 'Balance Patch.'
Feel free to comment, tackle, and question at any time.
Thanks for reading and have a good day!


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